deputychief: (i could say so *)
Itsuki Koizumi ([personal profile] deputychief) wrote in [community profile] asgardeventide2012-09-28 03:54 pm

005; video

[For this broadcast, Koizumi has traded his usual school uniform outfit in for a darker suit, a business-styled dark gray with a nondescript blue tie. It's a noticeable difference, despite its seemingly small nature. He's sitting at a table in Odin House's lobby.]

Good evening, everyone. I hope everyone is recovering from the recent attack. It was terrible, but rather swiftly resolved. We're getting better, it seems. And I congratulate those who went to Utgard on what might be termed good decision making. I've seen some apparently feel guilty about this, which I'd encourage you not to do.

In any case, I have a question for you all, which I believe hasn't been raised in its entirety before, though I apologize for a certain amount of redundancy, which may be unavoidable. [Yes, instead of just getting on with it.] It concerns technology.

As I see it, there are two main points to consider. First, we're aware that the technological level within Asgard is sporadic; we couldn't get motorcycles to work, and we use horse-drawn carriages, but we have television, radios, and computers available, on a level commensurate with that which those from late 20th-century and early 21st-century Earth recognize. In addition, there's the bracelet, which, if technological in origin, is more advanced still than this level.

Second, some Travelers are familiar with much higher levels of technology, including space travel, time travel, terraforming, and other such functions. Indeed, this makes sense as they've come from timelines corresponding to Earth's 25th or 26th centuries, according to them.

The question, then, for gods or Travelers alike, is: can we and should we start the process of manufacture for new technology? This process is not difficult. As long as the technology is reproducible by fabrication and requires only materials which we possess, we can create it here. And our preexisting technology indicates that we can. Something which can produce a laptop can soon enough create a three-dimensional printer, for example. Such engineering could give us a potent advantage.

[Against whom, he doesn't say.]

In particular, I think it would be useful to have mechanical defenses for the purpose of dealing with what we might term as rogue Travelers. Some of the more dangerous aspects of dealing with such people if necessary would be mitigated. I'm thinking specifically of those who might misuse such a power as body control or charm.
samantha_grey: (Nonplussed)

[personal profile] samantha_grey 2012-09-30 12:03 pm (UTC)(link)
In a pinch, there's no point worrying about paranoia. You're already in a bind, and most of the trouble I've seen wandering around isn't the sort to cause a problem when someone's point a gun at both of you. Don't worry about me getting that paranoid... much.

[She paused, thinking about the other question for a minute. After all, Alchemy was as much just a variation on science as it was anything else. It was just a different way to formulate the mixing. Humors, essences, energies instead of chemical formulae.]

Never saw the point in that obsession with lead into gold. That trick's out there, I'm sure, but it wasn't what I worked with mostly. Potions, like medicines, are definitely something I can make here, and the scope's a bit broader than the stories in my world gave it credit for being. But yeah, it mostly works normally, though the only 'magical' properties I'm finding are in local plants.
samantha_grey: (Ooooh)

[personal profile] samantha_grey 2012-09-30 04:33 pm (UTC)(link)
Yeah, experimenting with it right now. Euri and Draco're trying too. Think a few others are getting licenses to work with the local herbs, so it's definitely one where there's some growth.

Most of the herbs fall into three categories: Healing agents, stimulants and warding agents. I'm still dicey on how good the wards are, but the natives are pretty much convinced a few of them are good for protecting against curses. Mixed results, but I'm still testing those. Stimulants work a little like caffeine, but they seem mostly to help the energy these powers use. Of course, like any sort of stimulant, it's got a nasty kick in the teeth when you crash. The healers aren't as good as the powers people have, but they're also portable and better than simple stitches, so it's something.

[There were also poisons... but she wasn't going to actually say she was making illicit chemicals solely designed for hurting other people.

Not in public anyway.
]
samantha_grey: (Really Not Happy)

[personal profile] samantha_grey 2012-09-30 05:33 pm (UTC)(link)
[If Itsuki knew who to ask, he probably already had an idea that her shop did stock some of those negative effects, though not much yet. Poisons took time to produce.]

Yep. I'm starting to think that pretty much everything in this place is interconnected somehow. I don't know how, and I'm not sure if there's a way to figure it out easily, but there's too much that ties in. Two powers all deal with sharing or taking that energy, and now there's plants and Alladin's got his runes? [Not to mention that she swore there were old ley lines in the city.]

I swear there's something that connects it all together. Just don't know what.
samantha_grey: (Default)

[personal profile] samantha_grey 2012-09-30 06:49 pm (UTC)(link)
One step at a time. I'll get the secrets from this place one way or another. There's got to be more weapons to work with than we've got already.
samantha_grey: (Default)

[personal profile] samantha_grey 2012-10-01 02:26 am (UTC)(link)
Will do. Keep in touch with Euri and Draco too. I'm not up on their latest work, though I know they were advertising a sleeping potion a while ago.