Sheryl Nome (
galaxynymph) wrote in
asgardeventide2012-07-09 11:29 pm
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1st Note [video]
[It hasn't even been a week and Sheryl hasn't graced the populace of Asgard with her presence. Perhaps she was too busy wandering the hall of Freyr's house in boredom before she decided that it was time to venture outside into the city to begin finding her way around. Or if you happen to know Sheryl well enough, she's off getting lost. There's an air of confidence about her even as she peers around at her surroundings.
How in the world was she supposed to help stop Ragnarok? In fact, she was fairly certain that she'd modelled for a clothing line called Ragnarok but she couldn't quite recall all the details of that little excursion. She could be anywhere in the city really. Odin's district? Sure, why not? She could do to do a little light reading anyway. She does stand outside of the library for quite sometime before heading off in the opposite direction of the building with the intent of checking this building out with more detail later on.
Eventually, Sheryl settles herself down on a bench outside of Gladsheim Palace where she decides it's a great time to figure out how to use the bracelet these so-called Gods had given her. It seems easy enough to figure out before she graces the network of Asgard with an annoyed look as she slumps against the backing of her bench.]
You'd figure that for all the people they seem to be bringing to this place that the least these Gods could do is provide us with a map so we can attempt to find our way around this place. I mean, really. Who brings a person to an unknown place without giving them some way of making it easier to find their way around? It's not that hard!
[For those who known Sheryl, this is code for: I AM LOST AND NEED YOU TO COME FIND ME. For those who don't know Sheryl, this should be all the incentive you need to strike up a conversation, right?]
How in the world was she supposed to help stop Ragnarok? In fact, she was fairly certain that she'd modelled for a clothing line called Ragnarok but she couldn't quite recall all the details of that little excursion. She could be anywhere in the city really. Odin's district? Sure, why not? She could do to do a little light reading anyway. She does stand outside of the library for quite sometime before heading off in the opposite direction of the building with the intent of checking this building out with more detail later on.
Eventually, Sheryl settles herself down on a bench outside of Gladsheim Palace where she decides it's a great time to figure out how to use the bracelet these so-called Gods had given her. It seems easy enough to figure out before she graces the network of Asgard with an annoyed look as she slumps against the backing of her bench.]
You'd figure that for all the people they seem to be bringing to this place that the least these Gods could do is provide us with a map so we can attempt to find our way around this place. I mean, really. Who brings a person to an unknown place without giving them some way of making it easier to find their way around? It's not that hard!
[For those who known Sheryl, this is code for: I AM LOST AND NEED YOU TO COME FIND ME. For those who don't know Sheryl, this should be all the incentive you need to strike up a conversation, right?]
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And maybe your sarcasm will inspire others to be irritated.
[Now Sheryl wasn't so annoyed about her current circumstances, she would've read the welcome letter and seen that the maid who didn't seem very helpful had actually given her a map that she took the time to crumple into a tight ball and throw into the trash in the Welcome Hall of Freyr's house.]
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Have you considered asking one of the guards? They bend reasonably toward the well-being of Travellers.
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You said it's a straight line to Freyr's hall, yes. Which direction?
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Thank you.
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You're welcome. Will that be all today?